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Far Cry Primal 1.3 is online, adds Survivor mode and Ultra HD textures4/12/2016
New patch adds hardcore Survivor mode, Permadeath to Far Cry Primal and Ultra HD textures for PC version of the game.
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New patch adds hardcore Survivor mode, Permadeath to Far Cry Primal and Ultra HD textures for PC version of the game.
Far Cry: Primal Patch 1.3 Changelog:
NEW Survivor Mode
Available in New Gameplay Options when starting a New Game
New Stamina Bar added
Stamina depletes slowly during gameplay
Stamina depletes faster when walking/running/being in combat
Fast travel consumes stamina
Stamina can be regenerated by sleeping and eating food recipes
Manual heal and fast travel costs stamina
Low stamina slows down movement and health regen. At 0 stamina, manual heal and fast travel are disabled.
Tamed Beasts
New Permadeath for Tamed Beasts
- If a Beast dies, the player must find and tame a new one
- This also applies to Legendary Beasts, they can never be found again if they die
- Skinning a Beast after they die gives you a skin
New Beast riding fatigue introduced After some time of continuous riding, mounted Beast will start taking damage
In order to activate the taming option for Sabretooth Tigers, Brown Bears and Cave Bears, you must first inflict them serious damage
Non-legendary tamed Beasts health has been reduced
Owl attacks and bomb drops have been disabled
World/Resources
Less natural resources are available in the world and less are looted when gathering
Less daily resources added to the Reward Stash from Wenja population level
Resources in the Reward Stash can only be withdrawn at the Village Stash
Requirements for rare animal skins have been reduced when upgrading huts
Night lasts longer and is darker
Campfire Fast Travel points are no longer unlocked by default when claiming a bonfire
Skills
XP Curve has been adjusted to be more progressive
Certain over-powered skills have been removed
Effects of other skills have been re-balanced
Skill points cost has been rebalanced
Gameplay
Bow tension added requiring players to pull back the arrow all the way to get maximum impact
Weapon durability has been tweaked to be more realistic when thrown weapons hit hard or soft surfaces
Weapons are consumed more quickly by fire
Less slow-motion effect from the Weapon Wheel, Food Grid and Beast Grid
Crafting ammo in the Weapon Wheel now requires a hold to craft
Most bag capacity has been reduced
Players health regen speed has been reduced
Some healing recipes now require red leaves in addition to green leaves
Cold depletion rate has been increased
Fully upgraded Winter Clothes no longer offer total protection from the cold
Weapons on fire will extinguish when swapping between weapons (Expert difficulty only)
Fast Travel now costs Stamina and Meat, proportionally to distance
Mini-map has been removed
Shaders on tagged enemies have been removed
Several UI options have been set to off by default to increase immersion, (but can be re-enabled)
Hunter Vision duration has been set to 20s be default (duration can now be modified in the settings)
Fog of war reveal radius has been reduced
Can only Save & Quit when not in Combat
Game difficulty cannot be changed once started in Survivor Mode with Permadeath
AI/Wildlife
Enemies are more reactive and aggressive in combat
Wildlife detects you more easily
Blood trails from wounded animals are harder to track
Reduced overall animal density during the day, and increased density of predators at night
Reduced human density and frequency of Wenja events
Wenja fighters are less resilient
Predators no longer show up in Hunter Vision unless they are aggressive toward the player, dead or a Tamed Beast
Reduced health for Legendary Beasts, Batari and UllNEW Permadeath
Available in New Gameplay Options when starting a New Game with Survivor Mode turned On
Three Options Available Off, On, Second Chance
Off You respawn when you die
On The game is over when you die
Second Chance You only respawn if you completed enough of the game since your last death, (every 3% as depicted in the players overall progress)
Failing during Tensays Vision missions does not count as dying. (Youre dreaming after all)Stability and Performance
Fixed an issue where player could lose their inventory when swapping weapons in specific conditions
Fixed some specific, low occurrence crashesGameplay
New Option in Gameplay Menu Hunter Vision Duration Can toggle the duration of Hunter Vision (Default/20s/30s/Infinite)