John Carmack radí mladým vývojárom |
Jeho hlavný odkaz je - Nerobte všetko sami
John Carmack, legendárny programátor stojaci za id Soft enginmi a hrami, sa na Twitteri rozrozprával a rozdával rady indie vývojárom. Hlavne im odporúča nerobiť všetko sám. Dnes je indie vývojárov veľa a konkurencia v tejto oblasti je veľká. Ak to robíte ako hobby, tak je to ok, ale ak už to beriete ako prácu, je lepšie zaplatiť ľudí na dané veci, ktoré potrebujete, aby ste nestrácali čas. Na druhej strane, ak nemáte peniaze, tak vám aj tak nič iné nezostáva.
actually produce something successful. If it is a personal growth hobby, then fine, but if you want to compete in a very crowded market, expanding the team with complementary skill sets is usually critical. I think about this a lot as I sit here working on AI by myself.
— John Carmack (@ID_AA_Carmack) July 2, 2021
To make this a little more actionable -- maybe the next development task you brace yourself for shouldn't be learning how to make hair in Blender, but rather scouting partners or contractors you can afford (do not value your time at zero!). There may be a middle ground for \
— John Carmack (@ID_AA_Carmack) July 2, 2021
some other creative types where you both pay them a pittance as well as a theoretical revenue share -- "selling the dream" in pure form doesn't have quite as much appeal to many people, but a "partial commission" could enable it.
— John Carmack (@ID_AA_Carmack) July 2, 2021
Sám Carmack hovorí, že nikdy nemal umelecký skill a napríklad aj kódovanie menu presunul na niekoho iného. Aj keď priznáva, že niekedy veci danému človeku nejdú a napríklad zvukový engine musel prepisovať sám.
I never had any of the art skills for game development, but it is true on the programming side — menu code was always the first thing I delegated to someone else. When things go off the rails, as our sound engines did twice, I would go in and rewrite it myself.
— John Carmack (@ID_AA_Carmack) July 3, 2021
Na otázku o Romerovi povedal, že ten by si všetko vedel spraviť sám, aj keď tím vie spraviť väčší dopad. Nakoniec Romero sa k tomu aj vyjadril a potvrdil to.
Romero actually could "do it all" himself, but working in a team certainly made a bigger impact!
— John Carmack (@ID_AA_Carmack) July 2, 2021
Agreed. Working as a team, when we made our first games, it was clear that we were in for quite a ride – creating games better than we had ever imagined we could make on our own. #Wolfenstein #DOOM #Quake
— 𝕵𝖔𝖍𝖓 𝕽𝖔𝖒𝖊𝖗𝖔 (@romero) July 2, 2021
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